Projects
Explore my portfolio featuring XR + AI applications, interactive experiences, and immersive technology experiments.

DishVue
Multi-platform digital menu that captures real dishes as 3D models on iOS and lets diners explore them in volumetric space on Apple Vision Pro.
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Microsoft Mesh & Avatars for Teams
Built the cross-platform UI system (UXTools), avatar customization, and core avatar stack behind Microsoft Mesh and Avatars for Microsoft Teams.
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XR Design Handbook
Open-source repository I maintain that consolidates XR design best practices from teams like Meta, Apple, Microsoft, and Google.
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Holos
Built interaction, networking, and content-pipeline foundations for Holos’s AR/VR training platform.
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PolySpaceVR
Lightweight, customizable VR social hub for small groups that I designed, engineered, and shipped on the Meta Quest Store.
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MRTK for Unity
Contributed Leap Motion integration and feature upgrades to Microsoft’s Mixed Reality Toolkit 2.7 release.
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VR Vision Disorder Simulation
Research project I led that uses AI and computer vision to recreate vision impairments inside VR.
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Robot Control Through VR
Low-latency VR control system I built to pipe hand gestures through ROS and drive industrial robotic arms.
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Kitchen Kraving
Fast-paced VR kitchen sim developed at Carnegie Mellon ETC where I led interactions and shipped on the Oculus Store.
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