Projects

Selected work in XR research, avatars, spatial products, and AI agents for live conversation.

Holos immersive training scene with an aircraft cockpit model and interactive instruction panels

Professional | | 1 link

Holos

Built hand interaction, multiplayer networking, and 3D content workflows for Holos’s AR and VR training platform from 2019 to 2022.

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DishVue wordmark over a scanned 3D dish displayed in translucent spatial menu panels

Personal | | 1 link

DishVue

Built a 3D menu for iPhone, iPad, Apple Vision Pro, and the web. Restaurants scan a dish once, and diners can inspect it at table scale.

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Project Virtualso interview simulation with a virtual interviewer in an office

Personal | | 2 links

Project Virtualso

Built VR coaches for interview and presentation practice using speech recognition, guided dialogue, facial animation, and gaze.

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Mixed Reality Toolkit for Unity logo

Personal | | 3 links

MRTK for Unity

Contributed Leap Motion support and an orientation example to Microsoft’s Mixed Reality Toolkit 2.7.

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VR simulation of an industrial robotic arm moving objects between worktables

Research | | 2 links

Robot Control Through VR

Built a VR teleoperation and motion replay system for a robotic arm using Unity, ROS, hand tracking, and inverse kinematics.

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Poly Space VR logo

Personal | | 2 links

Poly Space VR

Built and open-sourced a social VR app for small groups, then released it on the Oculus PC VR store.

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© Jack Yang