Projects
Selected work in XR research, avatars, spatial products, and AI agents for live conversation.
Microsoft Mesh & Avatars for Teams
Helped build the UI, avatar editor, and real-time embodiment systems for Microsoft Mesh and Avatars in Teams, used by millions of people.

Holos
Built hand interaction, multiplayer networking, and 3D content workflows for Holos’s AR and VR training platform from 2019 to 2022.

DishVue
Built a 3D menu for iPhone, iPad, Apple Vision Pro, and the web. Restaurants scan a dish once, and diners can inspect it at table scale.

Project Virtualso
Built VR coaches for interview and presentation practice using speech recognition, guided dialogue, facial animation, and gaze.

MRTK for Unity
Contributed Leap Motion support and an orientation example to Microsoft’s Mixed Reality Toolkit 2.7.

Robot Control Through VR
Built a VR teleoperation and motion replay system for a robotic arm using Unity, ROS, hand tracking, and inverse kinematics.

VR Vision Disorder Simulation
Led two VR research projects on color vision deficiency and binocular rivalry using computer vision and consumer headsets.

Poly Space VR
Built and open-sourced a social VR app for small groups, then released it on the Oculus PC VR store.