Jack Yang
Reimagining Reality with XR
Hello! I’m Jack, an AR/VR developer specializing in XR interactions and virtual social experiences. Currently I’m shaping the future at Microsoft Mixed Reality. Since working in the XR industry in 2015, I’ve passionately focused on using immersive tech to make the world a better place.
- Location
- Seattle, United States
- jackyangzzh@gmail.com
- Medium
- jackyangzzh
- jackyangzzh
Experience
– present
Mixed Reality Software Engineer at Microsoft Mesh
Highlights
- Work on a set of delightful, high-quality, performant social experiences that work across three-dimensional graphics (3D) including Virtual Reality (VR) and Augmented Reality (AR) and two-dimensional graphics (2D) for PCs, Tablets, Phones, etc. endpoints.
- Partner with industry-leading Engineers, Artists, Designers and Program Managers to turn concepts into wonderful, shipping experiences.
- Work with state-of-the-art next-generation Mixed Reality hardware, sensors, and software.
–
AR/VR Interaction Engineer at Holos
Highlights
- Developed an AR/VR training system with advanced features like gesture recognition and hand tracking.
- Introduced multiplayer networking, 3D modeling processing, and other features.
- Helped Holos to secure a $750K U.S. Air Force contract and get into the TechStars Program.
–
AR/VR Researcher at Kats Research Group
Highlights
- Formulated algorithms for simulating color blindness on hyperspectral images and designed VR simulations with a color-calibrated Oculus Rift.
- Developed an AI mimicking human color vision behavior, achieving 90% chromatic adjustment accuracy.
–
Graphics Researcher at UW Graphics Group
Highlights
- Developed a low-latency VR system for remote robot control via gestures.
- Created a UI for replicating robot arm movements, analyzing data from 15+ lab experiments in Unity.
Education
–
Bachelor from University of Wisconsin - Madison
Courses
- Double majored in Computer Science and Communication Arts.
- Teaching Assistant for CS 559 (Computer Graphics).
–
National Game Academy from Carnegie Mellon University
Courses
- Studied game design at CMU Entertainment Technology Center.
- Led and published a VR game with Oculus Rift DK2 called Kitchen Kraving.
“Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals”
Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership
My article on critical conversation is featured in the book
Skills
- Unity
- Level: 3/3Keywords:
- XR Interaction Design
- Level: 3/3Keywords:
- VisionOS
- Level: 25/3Keywords:
- WebXR
- Level: 25/3Keywords:
- Unreal
- Level: 2/3Keywords:
- React
- Level: 2/3Keywords: