Jack Yang

Jack Yang

Building Real-Time Multimodal Human-AI Interaction

I’m a software engineer building real-time, multimodal AI in production. At Microsoft Teams AI, I work on Facilitator, an agent that participates in live, multi-person meetings. Seven years shipping real-time, multimodal human-computer interaction at scale — expressive avatars, embodiment, and XR at Microsoft Mesh — is exactly what AI needs as it moves beyond the chat box.

Location
Seattle, United States
Email
GitHub
jackyangzzh
Medium
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LinkedIn
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Experience

present

Software Engineer II, Teams AI at Microsoft

Highlights

  • Build Facilitator, Microsoft's conversational AI agent that participates in live, multi-party Teams meetings — real-time notes, agenda tracking, decision capture, and in-conversation Q&A — shipping to Microsoft 365 Copilot customers.
  • Design the turn-taking layer of a proactive agent — when and how AI speaks into a live group conversation without interrupting — alongside early-stage multimodal LLM initiatives.

Software Engineer II, Mixed Reality (Mesh) at Microsoft

Highlights

  • Engineered the shared UI framework powering Microsoft Mesh and Avatars in Teams for millions of users — reusable interaction patterns, input abstractions, accessibility, and spatial UI components adopted across Mesh product teams.
  • Owned the real-time avatar rendering and performance pipeline across HoloLens, Quest, web, and desktop — profiling CPU/GPU frame budgets and applying LOD switching, GPU instancing, and other optimizations to hold target framerates on constrained hardware.
  • Shipped end-to-end avatar customization and character-building systems with data-driven content pipelines, a weekly release cadence, and 20+ language localization.

AR/VR Interaction Engineer at Holos

Highlights

  • Developed AR/VR training platform featuring gesture recognition, hand tracking, and contextual guidance.
  • Implemented multiplayer networking, automated 3D model ingestion, and advanced interaction mechanics.
  • Partnered with leadership to secure $750K U.S. Air Force contract and acceptance into Techstars accelerator.

Research

XR Researcher at Kats Research Group

Highlights

  • Built an AI model that mimics human color vision to simulate color vision deficiency on hyperspectral imagery with 90% chromatic-adjustment accuracy, deployed in a color-calibrated Oculus Rift demonstration.

Graphics Researcher at UW Graphics Group

Highlights

  • Built a real-time VR control loop mapping hand gestures to remote robotic-arm manipulation, plus a Unity UI for replaying arm motion from 15+ lab-experiment datasets.

AR/VR Researcher at UW HCI Group, People and Robots Lab

Highlights

  • Added speech recognition and NLP-driven interaction to children's reading-companion robots; validated in an eight-family trial.

Education

M.S. Computer Science (HCI) from Georgia Institute of Technology

Courses

  • Human-Computer Interaction specialization. Expected Spring 2027.

Bachelor of Science from University of Wisconsin–Madison

Courses

  • Double-majored in Computer Science and Communication Arts.
  • Served as a teaching assistant for CS 559 (Computer Graphics) for 2 semesters.

Publications

Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals

Co-authored research on hyperspectral imaging and color perception.

Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership

Featured article ‘Critical Conversation’ published in the book.

Skills

AI / Agents
Level: 3/3
Keywords:
  • LLMs / Agents
  • RAG / MCP / A2A
  • Python / PyTorch
  • OpenCV
Real-Time 3D / XR
Level: 3/3
Keywords:
  • Unity / C#
  • Unreal / C++
  • visionOS / Swift
  • Babylon.js / WebXR
  • Vulkan / OpenGL
  • Interaction Design
UI / UX
Level: 2/3
Keywords:
  • Three.js / JavaScript
  • React / TypeScript
  • Azure / Cloud Service

Certifications

VR Development Professional Certificate from UC San Diego

Virtual Reality Specialisation from University of London

Machine Learning Specialization from Stanford University

Human-Computer Interaction Professional Certificate from Georgia Tech

Interaction Design Specialization Certificate from UC San Diego

Computer Vision Nanodegree from Udacity