MRTK for Unity
Projects | | Links: Release Notes | GitHub

Contributed Leap Motion integration and feature upgrades to Microsoft’s Mixed Reality Toolkit 2.7 release.
MRTK is Microsoft’s open-source toolkit for building XR experiences in Unity. It underpins experiences across HoloLens, Microsoft Mesh, and partner applications.
Scope Permalink
- Cross-platform interaction system that abstracts controllers, articulated hands, and eye tracking into a unified API surface.
- UI components, spatialization helpers, and performance tooling tuned for both immersive (VR) and mixed reality (AR) runtimes.
- Large open-source community that depends on predictable releases, documentation, and backward compatibility.
My Contributions Permalink
- Added official Leap Motion hand-tracking support for MRTK 2.7, covering joint poses, gesture events, and hand mesh visualization.
- Hardened the input system for hybrid 2D/3D apps by profiling performance hotspots and rewriting allocation-heavy sections using C# Jobs.
- Authored migration guides and sample scenes showing developers how to adopt new capabilities without breaking existing scenes.
- Coordinated with partner teams to verify the release against Microsoft Mesh and third-party experiences before shipping.
Impact Permalink
- Expanded MRTK’s controller support matrix, helping enterprise developers bring hand tracking to training and design review scenarios without rewriting input code.
- Reduced regressions in partner builds by contributing automated tests around hand joints and interactable states.
- Gained insights that fed directly into my day job building avatar customization in Microsoft Mesh.