Jack Yang

Jack Yang

Reimagining Reality with XR

Hello! I am Jack, an AR/VR developer with a specialization in XR interactions and virtual social experiences. Currently, I am at the forefront of shaping the future at Microsoft Mixed Reality. Since embarking on my journey in the XR industry in 2015, I have been passionately dedicated to leveraging immersive technology to create a better world.

Location
Seattle, United States
Email
Medium
jackyangzzh
LinkedIn
jackyangzzh

Experience

present

Mixed Reality Software Engineer at Microsoft Mesh

Highlights

  • Designed and delivered high-quality, performant social experiences across 3D (VR/AR) and 2D (PCs, tablets, phones), ensuring seamless functionality across platforms.
  • Led cross-functional efforts to optimize performance, enhance accessibility, and implement advanced localization for interactive avatar customization tools.
  • Developed scalable, data-driven solutions and streamlined workflows, enabling multi-platform integration across web, VR, and standalone environments.

AR/VR Interaction Engineer at Holos

Highlights

  • Developed an AR/VR training system with advanced features like gesture recognition and hand tracking.
  • Introduced multiplayer networking, 3D modeling processing, and other features.
  • Contributed to Holos in securing a $750K U.S. Air Force contract and gaining entry into the TechStars Program.

AR/VR Researcher at Kats Research Group

Highlights

  • Formulated algorithms for simulating color blindness on hyperspectral images and designed VR simulations with a color-calibrated Oculus Rift.
  • Developed an AI that mimicks human color vision behavior, achieving 90% chromatic adjustment accuracy.

Graphics Researcher at UW Graphics Group

Highlights

  • Developed a low-latency VR system for remote robot control via hand gestures.
  • Created a UI for replicating robot arm movements, analyzing data from 15+ lab experiments in Unity.

Education

Bachelor from University of Wisconsin - Madison

Courses

  • Double majored in Computer Science and Communication Arts.
  • Served as a Teaching Assistant for CS 559 (Computer Graphics).

National Game Academy from Carnegie Mellon University

Courses

  • Studied game design at CMU Entertainment Technology Center.
  • Led and published a VR game titled Kitchen Kraving with Oculus Rift DK2.

“Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals”

Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership

My article on critical conversation is featured in the book

Skills

Unity
Level: 3/3
Keywords:
  • C#
  • ShaderLab
  • XR development
XR Interaction Design
Level: 3/3
Keywords:
  • Unity
  • Figma
  • Blender
WebXR
Level: 25/3
Keywords:
  • Babylon.js
  • Three.js
  • A-Frame
VisionOS
Level: 2/3
Keywords:
  • Swift
  • Xcode
  • Reality Composer
Unreal
Level: 2/3
Keywords:
  • C++
  • Blueprint
  • XR development
React
Level: 2/3
Keywords:
  • TypeScript
  • Vite
  • Redux

Certifications

VR Development Professional Certificate from UC San Diego

Virtual Reality Specialisation from University of London

Human-Computer Interaction Professional Certificate from Georgia Tech

Interaction Design Specialization Certificate from UC San Diego

Project Management Certificate from Google

Computer Vision Nanodegree from Udacity


© made with ❤️ by Jack