Jack Yang

Jack Yang

Reimagining Reality with XR + AI

I’m Jack, an XR engineer at Microsoft focused on Microsoft Mesh and Teams avatars. Since 2015, I’ve been shipping XR + AI products that make remote collaboration feel natural and human.

Location
Seattle, United States
Email
Medium
jackyangzzh
LinkedIn
jackyangzzh

Experience

present

Mixed Reality Software Engineer at Microsoft

Highlights

  • Ship cross-platform avatar and social features in Microsoft Mesh, reaching millions of Teams users across HoloLens, Quest, and desktop.
  • Lead performance, accessibility, and localization initiatives for avatar customization—reducing load times and expanding language support.
  • Build data-driven content pipelines that keep web, VR, and standalone clients synchronized across weekly releases.

AR/VR Interaction Engineer at Holos

Highlights

  • Developed AR/VR training platform featuring gesture recognition, hand tracking, and contextual guidance.
  • Implemented multiplayer networking, automated 3D model ingestion, and advanced interaction mechanics.
  • Partnered with leadership to secure $750K U.S. Air Force contract and acceptance into Techstars accelerator.

XR Researcher at Kats Research Group

Highlights

  • Developed chromatic adjustment algorithms to simulate color vision deficiency on hyperspectral imagery, deployed in color-calibrated Oculus Rift demonstration.
  • Built AI model that mimics human color vision behavior, achieving 90% chromatic adjustment accuracy.

Graphics Researcher at UW Graphics Group

Highlights

  • Built low-latency VR control loop mapping hand gestures to remote robotic arm manipulation.
  • Designed Unity UI for replaying robotic arm motion from datasets spanning 15+ lab experiments.

Education

Bachelor from University of Wisconsin–Madison

Courses

  • Double-majored in Computer Science and Communication Arts.
  • Served as a teaching assistant for CS 559 (Computer Graphics).

National Game Academy from Carnegie Mellon University

Courses

  • Studied game design at the CMU Entertainment Technology Center.
  • Led development and release of Kitchen Kraving, a VR game for the Oculus Rift DK2.

Skills

AR / VR / MR
Level: 3/3
Keywords:
  • Unity / C#
  • Unreal / C++
  • visionOS / Swift
  • Babylon.js / WebXR
  • Vulkan / OpenGL
  • Interaction Design
AI / ML
Level: 3/3
Keywords:
  • Python / PyTorch
  • LLMs / Agents
  • OpenCV
  • RAG / MCP / A2A
UI / UX
Level: 2/3
Keywords:
  • Three.js / JavaScript
  • React / TypeScript
  • Azure / Cloud Service

Virtual Reality Specialisation from University of London

Machine Learning Specialization from Stanford University

Human-Computer Interaction Professional Certificate from Georgia Tech

Interaction Design Specialization Certificate from UC San Diego

Project Management Certificate from Google

Computer Vision Nanodegree from Udacity

Publications

“Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals”

Co-authored research on hyperspectral imaging and color perception.

Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership

Featured article ‘Critical Conversation’ published in the book.


© made with ❤️ by Jack