Kitchen Kraving

Kitchen Kraving

Fast-paced VR kitchen sim developed at Carnegie Mellon ETC where I led interactions and shipped on the Oculus Store.

Kitchen Kraving is a frantic VR kitchen sim I built at Carnegie Mellon with a small team of artists, programmers, and sound designers. It was my first shipped title, and it helped shape my later UX work on XR training systems.

Gameplay Loop

  • Players juggle multiple recipes, prep stations, and plating timers under constant time pressure.
  • A mischievous twist lets you sneak bites of food to keep stamina up, but you risk getting caught by the boss during surprise inspections.
  • Haptic cues, spatial audio, and exaggerated hand animations keep the experience playful even when the kitchen chaos escalates.

My Role

  • Programmed VR interactions, tactile feedback, and gesture recognizers that determine whether food is being prepped or secretly eaten.
  • Built the kitchen state machine that orchestrates orders, timers, boss check-ins, and scoring—ensuring the pace scales with the player’s proficiency.
  • Collaborated with artists on shader tuning and lighting passes to maintain 90 FPS on Oculus Rift DK2 hardware.

Outcomes

  • Demoed during Carnegie Mellon ETC showcases and later published on the Oculus Store as a free download for Rift DK2 owners.
  • Gained hands-on experience with co-located VR ergonomics that I later reused when prototyping shared experiences at Holos and Microsoft.

© made with ❤️ by Jack