Jack Yang

Reimagining Reality with XR
Hi there! I’m Jack Yang—an XR engineer shaping the next wave of mixed‑reality social experiences at Microsoft. Since 2015 I’ve been building immersive products that blend the digital and physical to make everyday life more connected, accessible, and delightful.
- Location
- Seattle, United States
- jackyangzzh@gmail.com
- Medium
- jackyangzzh
- jackyangzzh
Experience Permalink
– present
Mixed Reality Software Engineer at Microsoft Mesh
Highlights
- Designed and delivered high-quality, performant social experiences across 3D (VR/AR) and 2D (PCs, tablets, phones), ensuring seamless functionality across platforms.
- Led cross-functional efforts to optimize performance, enhance accessibility, and implement advanced localization for interactive avatar customization tools.
- Developed scalable, data-driven solutions and streamlined workflows, enabling multi-platform integration across web, VR, and standalone environments.
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AR/VR Interaction Engineer at Holos
Highlights
- Developed an AR/VR training system with advanced features like gesture recognition and hand tracking.
- Introduced multiplayer networking, 3D modeling processing, and other features.
- Contributed to Holos in securing a $750K U.S. Air Force contract and gaining entry into the TechStars Program.
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AR/VR Researcher at Kats Research Group
Highlights
- Formulated algorithms for simulating color blindness on hyperspectral images and designed VR simulations with a color-calibrated Oculus Rift.
- Developed an AI that mimicks human color vision behavior, achieving 90% chromatic adjustment accuracy.
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Graphics Researcher at UW Graphics Group
Highlights
- Developed a low-latency VR system for remote robot control via hand gestures.
- Created a UI for replicating robot arm movements, analyzing data from 15+ lab experiments in Unity.
Education Permalink
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Bachelor from University of Wisconsin - Madison
Courses
- Double majored in Computer Science and Communication Arts.
- Served as a Teaching Assistant for CS 559 (Computer Graphics).
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National Game Academy from Carnegie Mellon University
Courses
- Studied game design at CMU Entertainment Technology Center.
- Led and published a VR game titled Kitchen Kraving with Oculus Rift DK2.
“Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals”
Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership
My article on critical conversation is featured in the book
Skills Permalink
- Unity
- Level: 3/3Keywords:
- XR Interaction Design
- Level: 3/3Keywords:
- WebXR
- Level: 25/3Keywords:
- VisionOS
- Level: 2/3Keywords:
- Unreal
- Level: 2/3Keywords:
- React
- Level: 2/3Keywords: