Jack Yang

Jack Yang

Reimagining Reality with XR

Hi there! I’m Jack Yang—an XR engineer shaping the next wave of mixed‑reality social experiences at Microsoft. Since 2015 I’ve been building immersive products that blend the digital and physical to make everyday life more connected, accessible, and delightful.

Location
Seattle, United States
Email
Medium
jackyangzzh
LinkedIn
jackyangzzh

Experience

present

Mixed Reality Software Engineer at Microsoft Mesh

Highlights

  • Designed and delivered high-quality, performant social experiences across 3D (VR/AR) and 2D (PCs, tablets, phones), ensuring seamless functionality across platforms.
  • Led cross-functional efforts to optimize performance, enhance accessibility, and implement advanced localization for interactive avatar customization tools.
  • Developed scalable, data-driven solutions and streamlined workflows, enabling multi-platform integration across web, VR, and standalone environments.

AR/VR Interaction Engineer at Holos

Highlights

  • Developed an AR/VR training system with advanced features like gesture recognition and hand tracking.
  • Introduced multiplayer networking, 3D modeling processing, and other features.
  • Contributed to Holos in securing a $750K U.S. Air Force contract and gaining entry into the TechStars Program.

AR/VR Researcher at Kats Research Group

Highlights

  • Formulated algorithms for simulating color blindness on hyperspectral images and designed VR simulations with a color-calibrated Oculus Rift.
  • Developed an AI that mimicks human color vision behavior, achieving 90% chromatic adjustment accuracy.

Graphics Researcher at UW Graphics Group

Highlights

  • Developed a low-latency VR system for remote robot control via hand gestures.
  • Created a UI for replicating robot arm movements, analyzing data from 15+ lab experiments in Unity.

Education

Bachelor from University of Wisconsin - Madison

Courses

  • Double majored in Computer Science and Communication Arts.
  • Served as a Teaching Assistant for CS 559 (Computer Graphics).

National Game Academy from Carnegie Mellon University

Courses

  • Studied game design at CMU Entertainment Technology Center.
  • Led and published a VR game titled Kitchen Kraving with Oculus Rift DK2.

“Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals”

Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership

My article on critical conversation is featured in the book

Skills

Unity
Level: 3/3
Keywords:
  • C#
  • ShaderLab
  • XR development
XR Interaction Design
Level: 3/3
Keywords:
  • Unity
  • Figma
  • Blender
WebXR
Level: 25/3
Keywords:
  • Babylon.js
  • Three.js
  • A-Frame
VisionOS
Level: 2/3
Keywords:
  • Swift
  • Xcode
  • Reality Composer
Unreal
Level: 2/3
Keywords:
  • C++
  • Blueprint
  • XR development
React
Level: 2/3
Keywords:
  • TypeScript
  • Vite
  • Redux

Virtual Reality Specialisation from University of London

Human-Computer Interaction Professional Certificate from Georgia Tech

Interaction Design Specialization Certificate from UC San Diego

Project Management Certificate from Google

Computer Vision Nanodegree from Udacity