Jack Yang
Reimagining Reality with XR
Hello! I am Jack, an AR/VR developer with a specialization in XR interactions and virtual social experiences. Currently, I am at the forefront of shaping the future at Microsoft Mixed Reality. Since embarking on my journey in the XR industry in 2015, I have been passionately dedicated to leveraging immersive technology to create a better world.
- Location
- Seattle, United States
- jackyangzzh@gmail.com
- Medium
- jackyangzzh
- jackyangzzh
Experience
– present
Mixed Reality Software Engineer at Microsoft Mesh
Highlights
- Engage in the development of a set of captivating, high-quality, and performant social experiences that span across 3D graphics, including AR and VR, as well as 2D graphics for endpoints such as PCs, Tablets, and Phones.
- Partner with industry-leading engineers, artists, designers and program managers to turn concepts into wonderful, shipping experiences.
- Work with state-of-the-art next-generation Mixed Reality hardware, sensors, and software.
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AR/VR Interaction Engineer at Holos
Highlights
- Developed an AR/VR training system with advanced features like gesture recognition and hand tracking.
- Introduced multiplayer networking, 3D modeling processing, and other features.
- Contributed to Holos in securing a $750K U.S. Air Force contract and gaining entry into the TechStars Program.
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AR/VR Researcher at Kats Research Group
Highlights
- Formulated algorithms for simulating color blindness on hyperspectral images and designed VR simulations with a color-calibrated Oculus Rift.
- Developed an AI that mimicks human color vision behavior, achieving 90% chromatic adjustment accuracy.
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Graphics Researcher at UW Graphics Group
Highlights
- Developed a low-latency VR system for remote robot control via hand gestures.
- Created a UI for replicating robot arm movements, analyzing data from 15+ lab experiments in Unity.
Education
–
Bachelor from University of Wisconsin - Madison
Courses
- Double majored in Computer Science and Communication Arts.
- Served as a Teaching Assistant for CS 559 (Computer Graphics).
–
National Game Academy from Carnegie Mellon University
Courses
- Studied game design at CMU Entertainment Technology Center.
- Led and published a VR game titled Kitchen Kraving with Oculus Rift DK2.
“Passive frequency conversion of ultraviolet images into the visible using perovskite nanocrystals”
Effective Leaders: Four Attributes That Underpin The Core Characteristics of Effective Leadership
My article on critical conversation is featured in the book
Skills
- Unity
- Level: 3/3Keywords:
- XR Interaction Design
- Level: 3/3Keywords:
- WebXR
- Level: 25/3Keywords:
- VisionOS
- Level: 2/3Keywords:
- Unreal
- Level: 2/3Keywords:
- React
- Level: 2/3Keywords: